sleep: Difference between revisions

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<dl class="command_description">
<dd class="notedate">Posted on July 12, 2014 - 13:41 (UTC)</dd>
<dt class="note">'''[[User:SilentSpike|SilentSpike]]'''</dt>
<dd class="note">
Sleep will treat negative values as if they were 0. (Tested in Arma 3 v1.22)
</dd>
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Revision as of 14:41, 12 July 2014

-wrong parameter ("Arma") defined!-1.00
Hover & click on the images for description

Description

Description:
Suspend execution for given time in seconds. The sleep precision is given by a framerate, the delay given is the minimal delay expected. Must be called inside of a context which is interruptible, i.e. a script executed by execVM or spawn.
Groups:
Uncategorised

Syntax

Syntax:
sleep delay
Parameters:
delay: Number
Return Value:
Nothing

Examples

Example 1:
sleep 0.5;

Additional Information

See also:
uiSleepControl Structures

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on December 20, 2006 - 19:53
CrashDome
Sleep suspends both SQF functions and SQF scripts. In functions, the calling script is still in suspension due to waiting for a return from the call command. The game engine will continue, however. See Function for more detail.
Posted on February 12, 2007 - 20:16
Kronzky
Sleep durations between .0005 and .02 will cause the same delay (roughly .02 seconds).
Delays of .0005 and less have no effect (ie, the sleep call will return immediately).
Sbsmac
The comment above is a little misleading. The game engine appears to work by processing frames and then checking to see whether scripts are available to execute. Sleep causes the script/function to be suspended until at least the specified time has elapsed. To wait for the next frame, or give other scripts a chance to run, use Sleep 0.001.
Posted on July 16, 2007 - 00:13
Inkompetent
For scripts called by the Init Event Handler the first sleep command will suspend the script at the briefing screen at the start of a mission. The script will continue after the briefing screen, when actually "in game".
Posted on March 6, 2008 - 07:47

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Posted on July 12, 2014 - 13:41 (UTC)
SilentSpike
Sleep will treat negative values as if they were 0. (Tested in Arma 3 v1.22)