ImageToPAA: Difference between revisions
Jump to navigation
Jump to search
(known issue) |
No edit summary |
||
Line 13: | Line 13: | ||
Part of Arma 3 Tools package on Steam | Part of Arma 3 Tools package on Steam | ||
|DESCRIPTION= ImageToPAA is a command line tool for texture conversion. The conversion engine is identical to [[TexView 2]]. See [[Armed Assault: Texture Naming Rules]] for more information about the conversion process. | |DESCRIPTION=ImageToPAA is a command line tool for texture conversion. The conversion engine is identical to [[TexView 2]]. See [[Armed Assault: Texture Naming Rules]] for more information about the conversion process. | ||
ImageToPAA also has an interface which allows batch processing from multiple source directories, error output in case of failure and some other feature. | |||
[[File:arma3tools_imagetopaagui.jpg|350px]] | |||
|NOTES= | |NOTES= | ||
Line 49: | Line 52: | ||
* TGA (32 bit with alpha channel) | * TGA (32 bit with alpha channel) | ||
* PNG (with alpha channel) | * PNG (with alpha channel) | ||
[[Category:Tools]] | [[Category:Tools]] | ||
[[Category:Arma 3 Official Tools]] | [[Category:Arma 3 Official Tools]] |
Revision as of 11:24, 16 June 2015
Basic information
- Author:
- Bohemia Interactive
- Compatibility:
- Arma 3
- Download:
- Part of Arma 3 Tools package on Steam
Description
- Description:
- ImageToPAA is a command line tool for texture conversion. The conversion engine is identical to TexView 2. See Armed Assault: Texture Naming Rules for more information about the conversion process. ImageToPAA also has an interface which allows batch processing from multiple source directories, error output in case of failure and some other feature.
Usage
- Line call:
- ImageToPAA.exe [saveoptions] source [<destination>]
ImageToPaaGUI.exe - Options:
- Size of the texture output
- -size=<n>
- Examples:
- ImageToPAA.exe X:\MySourceFolder\*.tga
Licenses
- Licensing:
- Bohemia Interactive End User License Agreement
- See also:
- TexView 2, Pal2PacE
Additional information
Supported formats
Input:
- JPG
- TGA (24 bit / 32 bit with alpha channel )
- PNG (with or without alpha channel)
- PAA
- PAC
Important note: All input textures must have resolution 2^x / 2^y (e.g. 16 / 16, 32 / 32, 64 / 64, 256 /256). The largest texture size commonly supported by graphics cards and RV engine is 4096x4096, in future, larger could be possible and it is already supported in Pal2PacE.
Output:
- PAA/PAC
- TGA (32 bit with alpha channel)
- PNG (with alpha channel)