onPlayerConnected: Difference between revisions
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Note that as of 1.08, this command only accepts a code-string rather than code delimited by braces.<br> | Note that as of 1.08, this command only accepts a code-string rather than code delimited by braces.<br> | ||
Note as of ArmA 2 version 1.02 this function also returns the variable '''_uid''' which denotes uniqueID of player.<br> | Note as of ArmA 2 version 1.02 this function also returns the variable '''_uid''' which denotes uniqueID of player.<br> | ||
As of version Arma2 1.04, _id will return a number in float format, something like 1.4253e+10. <br> | As of version Arma2 1.04, '''_id''' will return a number in float format, something like 1.4253e+10. <br> | ||
_id is the Unique DirectPlay ID of player, and there are some conversions between DirectPlay floats and Arma Engine numbers.<br/> | '''_id''' is the Unique DirectPlay ID of player, and there are some conversions between DirectPlay floats and Arma Engine numbers.<br/> | ||
In Arma 3 '''_uid''' is the same as Steam ID. | In Arma 3 '''_uid''' is the same as Steam ID and '''_name''' is [[profileName]]. | ||
{{Feature arma3|In order to keep compatability between official and community content the functions [[BIS_fnc_addStackedEventHandler]] and [[BIS_fnc_removeStackedEventHandler]] should be used instead.}} | {{Feature arma3|In order to keep compatability between official and community content the functions [[BIS_fnc_addStackedEventHandler]] and [[BIS_fnc_removeStackedEventHandler]] should be used instead.}} | ||
|= Description | |= Description |
Revision as of 20:04, 22 May 2014
Description
- Description:
- This statement is launched whenever a player is connected to a MP session.
Variables _id and _name are set, in theory _id being the session id number as seen in #userlist.
Note that as of 1.08, this command only accepts a code-string rather than code delimited by braces.
Note as of ArmA 2 version 1.02 this function also returns the variable _uid which denotes uniqueID of player.
As of version Arma2 1.04, _id will return a number in float format, something like 1.4253e+10.
_id is the Unique DirectPlay ID of player, and there are some conversions between DirectPlay floats and Arma Engine numbers.
In Arma 3 _uid is the same as Steam ID and _name is profileName. - Multiplayer:
- The statement is executed only on the server, not on the joining player's computer, nor on any other client.
This happens even if onPlayerConnected was issued on all machines.
Note that there is a player with the _name called __SERVER__ which will also connect to a multiplayer game, executing statement. - Groups:
- Uncategorised
Syntax
Examples
- Example 1:
onPlayerConnected "[_id, _name] execVM ""PlayerConnected.sqf""";
- Example 2:
onPlayerConnected {diag_log [_id, _uid, _name]};
Additional Information
- See also:
- onPlayerDisconnected
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note