say: Difference between revisions
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{{Command|= Comments | |||
____________________________________________________________________________________________ | |||
| ofpr |= Game name | |||
|1.75|= Game version | |||
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| Format of speechName is [sound, maxTitlesDistance]. Unit will say given sound. When unit is person, it will also perform corresponding lipsync effect provided an appropriate .lip file has been created for this sound. A unit that has been killed or does not exist will not say anything. Compare this with [[playSound]] which will always play a sound at the location of the player. If camera is not within given range, title is not shown and the sound will not be heard. Sound is defined in [[description.ext]]. |= Description | |||
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''' | | unit '''say''' speechname |= Syntax | ||
|p1= unit: [[Object]] |= Parameter 1 | |||
|p2= speechName: [[Array]] |= Parameter 2 | |||
| [[Nothing]] |= Return value | |||
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| |= See also | |||
}} | |||
<h3 style="display:none">Notes</h3> | |||
<dl class="command_description"> | |||
<!-- Note Section BEGIN --> | |||
<!-- Note Section END --> | |||
</dl> | |||
<h3 style="display:none">Bottom Section</h3> | |||
[[Category:Scripting Commands|SAY]] | |||
[[Category:Scripting Commands OFP 1.96|SAY]] | |||
[[Category:Scripting Commands ArmA|SAY]] | |||
Revision as of 22:59, 1 August 2006
Description
- Description:
- Format of speechName is [sound, maxTitlesDistance]. Unit will say given sound. When unit is person, it will also perform corresponding lipsync effect provided an appropriate .lip file has been created for this sound. A unit that has been killed or does not exist will not say anything. Compare this with playSound which will always play a sound at the location of the player. If camera is not within given range, title is not shown and the sound will not be heard. Sound is defined in description.ext.
- Groups:
- Uncategorised
Syntax
Examples
- Examples:
- Example needed
Additional Information
- See also:
- See also needed
Notes
-
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