BIS fnc invSlots: Difference between revisions
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Revision as of 14:52, 25 July 2014
Description
- Description:
/* File: fn_invSlots.sqf Description: Returns config inventory slots of given unit (total numbers of available slots in array). Parameter(s): 1: <object> unit Returns: <array> array with total available slots of all types that are given by config Function: input: [player] call BIS_fnc_invSlotsEmpty; partial result - from config (class "USMC_rifleman"): weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072" output: [1,1,1,8,12,2,0,12] - means: 1 x WeaponSlotPrimary, 1 x WeaponSlotHangun, ... , 12 x WeaponSlotInventory */
(Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki)- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Example 1:
Additional Information
- See also:
- See also needed
Notes
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