BIS fnc enemyDetected: Difference between revisions
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| arma3 |= Game name | | arma3 |= Game name | ||
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____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| | | Returns true if unit knows about nearby enemy unit or driven vehicle. |= Description | ||
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| | | unit call [[BIS_fnc_enemyDetected]] |= Syntax | ||
|p1= |= Parameter 1 | |p1= unit - [[Object]]: unit that is inspected |= Parameter 1 | ||
| |= Return value | | [[Boolean]]: True if an enemy was detected |= Return value | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|x1= <code></code> |= | |x1= <code>_enemyDetected = _unit [[call]] '''BIS_fnc_enemyDetected''';</code> |= Example 1 | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| |= See also | | [[BIS_fnc_enemyTargets]] |= See also | ||
}} | }} |
Revision as of 09:30, 5 April 2018
Description
- Description:
- Returns true if unit knows about nearby enemy unit or driven vehicle.
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- unit call BIS_fnc_enemyDetected
- Parameters:
- unit - Object: unit that is inspected
- Return Value:
- Boolean: True if an enemy was detected
Examples
- Example 1:
_enemyDetected = _unit call BIS_fnc_enemyDetected;
Additional Information
- See also:
- BIS_fnc_enemyTargets
Notes
-
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