BIS fnc setUnitInsignia: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
m (Added Arma 3 version number for multiplayer locality note) |
||
Line 55: | Line 55: | ||
<dt class="note">[[User:Sxp2hiiigh|Sxp2hiiigh]]</dt> | <dt class="note">[[User:Sxp2hiiigh|Sxp2hiiigh]]</dt> | ||
<dd class="note"> | <dd class="note"> | ||
Multiplayer locality: | Multiplayer locality (As of Arma 3 v1.24): | ||
<br />- Effects of this function are local, it must be executed on all machines. | <br />- Effects of this function are local, it must be executed on all machines. | ||
<br />- Insignias are gone after respawn, they have to be reapplied afterwards (On all machines again). | <br />- Insignias are gone after respawn, they have to be reapplied afterwards (On all machines again). |
Revision as of 14:00, 28 July 2014
Description
- Description:
/* Description: Set unit inisgnia (e.g., should insignia on soldiers) Parameter(s): 0: OBJECT 2: STRING - CfgUnitInsignia class Returns: BOOL - true if insignia was set */
(Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki)- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Example 1:
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on July 28, 2014 - 12:58 (UTC)
- Sxp2hiiigh
-
Multiplayer locality (As of Arma 3 v1.24):
- Effects of this function are local, it must be executed on all machines.
- Insignias are gone after respawn, they have to be reapplied afterwards (On all machines again).
This would apply insignia "111thID" to player unit on all machines (incl. Join In Progress):[[player, "111thID"], "BIS_fnc_setUnitInsignia", nil, true, true] call BIS_fnc_MP;