getAssignedCuratorLogic: Difference between revisions
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[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Command Group: Curator|{{uc:{{PAGENAME}}}}]] | [[Category:Command Group: Curator|{{uc:{{PAGENAME}}}}]] | ||
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<dl class="command_description"> | |||
<dd class="notedate">Posted on August 17, 2014 - 17:04 (UTC)</dd> | |||
<dt class="note">[[User:SilentSpike|SilentSpike]]</dt> | |||
<dd class="note"> | |||
This command will return [[objNull]] if used immediately after the curator logic is assigned to the unit in question (this includes at mission time 0). To avoid problems use the following beforehand: <code>[[waitUntil]] {![[isNull]] ([[getAssignedCuratorLogic]] unit)};</code> | |||
</dd> | |||
</dl> | |||
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Revision as of 18:04, 17 August 2014
Description
- Description:
- Returns curator logic to which has given player access.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
(getAssignedCuratorLogic player) removeCuratorEditableObjects [allDead,true];
Additional Information
- See also:
- allCuratorsgetAssignedCuratorUnit
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on August 17, 2014 - 17:04 (UTC)
- SilentSpike
-
This command will return objNull if used immediately after the curator logic is assigned to the unit in question (this includes at mission time 0). To avoid problems use the following beforehand:
waitUntil {!isNull (getAssignedCuratorLogic unit)};