addMagazine array: Difference between revisions
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This command appears to be broken as of 1.63. It's only adding one magazine for myself. | This command appears to be broken as of 1.63. It's only adding one magazine for myself. | ||
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{{subst:Add new note/construct| | |||
* This command appears to be broken in the 1.63 patch. | |||
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Revision as of 13:40, 28 August 2014
Description
- Description:
- Adds a magazine to a person with said ammunition count. Note: When you add a new weapon via scripting commands as well as the magazines for it, the addMagazine command has to be given before the addWeapon command, otherwise the weapon won't be loaded. Note: In Arma 3 this command accepts global arguments, i.e. you can use it on the server to give remote unit a magazine with limited ammo.
- Groups:
- Uncategorised
Syntax
- Syntax:
- unitName addMagazine [magazineName, ammoCount]
- Parameters:
- unitName: Object - person to add the magazine to
- magazineName: String - magazine name. See the topic Category:Weapons for reference about possible values.
- ammoCount: Number - number of bullets in the magazine
- Return Value:
- Nothing
Examples
- Example 1:
player addMagazine ["30Rnd_556x45_STANAG", 15];
Additional Information
- See also:
- addMagazineaddMagazineGlobaladdMagazinesaddMagazineCargoaddMagazineCargoGlobaladdMagazinePooladdMagazineTurretremoveMagazineremoveMagazinesaddWeapon
Notes
-
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Notes
Bottom Section
{{subst:Add new note/construct|
Categories:
- Scripting Commands
- Introduced with Arma 2: Operation Arrowhead version 1.62
- Arma 2: Operation Arrowhead: New Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Global Effect
- Command Group: Weapons
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- ArmA 2 OA: New Scripting Commands List
- Scripting Commands Take On Helicopters