forceRespawn: Difference between revisions
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|1.04|= Game version | |1.04|= Game version | ||
|arg= | |arg= local |= Arguments in MP | ||
|eff= global |= Effects in MP | |eff= global |= Effects in MP | ||
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| [[playerRespawnTime]], [[setPlayerRespawnTime]]|= SEEALSO | | [[playerRespawnTime]], [[setPlayerRespawnTime]]|= SEEALSO | ||
| | | |= MPBEHAVIOUR | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
}} | }} |
Revision as of 13:17, 3 September 2014
Description
- Description:
- Forces unit to respawn. The effect as if the player pressed RESPAWN button in the game pause menu only there is no "so and so was killed" message.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
forceRespawn player;
Additional Information
- See also:
- playerRespawnTimesetPlayerRespawnTime
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note