localize: Difference between revisions

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| [[isLocalized]], [[WFSideText]], [[Stringtable.csv File Format]] |= See also
| [[isLocalized]], [[WFSideText]], [[parseText]], [[Stringtable.csv File Format]] |= See also


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Revision as of 12:57, 12 September 2014

Hover & click on the images for description

Description

Description:
Used to internationalise text messages. A string is returned from Stringtable.csv (or stringtable.xml) which corresponds to the stringName.
Groups:
Uncategorised

Syntax

Syntax:
localize stringName
Parameters:
stringName: String
Return Value:
String - text found in corresponding entry in stringtable file

Examples

Example 1:
hint localize "STR_WEST"; // -> "BLUFOR" (in Arma2)
Example 2:
hint format ["Go %1", localize "STR_Q_NORTH"]; // -> "Go North"
Example 3:
hint format [localize "STR_ACTION_DROP_WEAPON", localize "STR_SN_RIFLE"]; // -> "Drop Rifle" // STR_ACTION_DROP_WEAPON contains "Drop %1", STR_SN_RIFLE contains "Rifle"

Additional Information

See also:
isLocalizedWFSideTextparseTextStringtable.csv File Format

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section

Posted on September 12, 2014 - 11:55 (UTC)
Killzone Kid
The command localize will strip all HTML tags from your stringtable.xml entries, however there is a way to trick it by substituting tags with HTML code instead:
<?xml version="1.0" encoding="utf-8"?>
<Key ID="STR_TEST_KK">
	<Original><![CDATA[<t color='#ff0000'>This doesn't work</t>]]></Original>
</Key>
<Key ID="STR_TEST_KK2">
	<Original>&lt;t color='#ff0000'&gt;This works&lt;/t&gt;</Original>
</Key>

hint parseText localize "str_test_kk"; //no change of colour hint parseText localize "str_test_kk2"; //hint content is in red