move: Difference between revisions
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(this command does not create a waypoint at all. You can check this if you make all waypoints in a mission visible) |
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| | | Let group move to given position (format [[Position]] or [[Position2D]]) without waypoint. Active waypoints will be ignored when command is used. |= Description | ||
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|p1= group: [[Object]] or [[Group]] |= Parameter 1 | |p1= group: [[Object]] or [[Group]] |= Parameter 1 | ||
|p2= position: [[Array]] - format [[Position]] |= Parameter 2 | |p2= position: [[Array]] - format [[Position]] (for [[Position3D]] --> [[PositionATL]] needs to be used.) |= Parameter 2 | ||
| [[Nothing]] |= Return value | | [[Nothing]] |= Return value |
Revision as of 17:41, 10 April 2017
Description
- Description:
- Let group move to given position (format Position or Position2D) without waypoint. Active waypoints will be ignored when command is used.
- Multiplayer:
- Group or unit must be local to have global effect for this command.
- Groups:
- Uncategorised
Syntax
- Syntax:
- group move position
- Parameters:
- group: Object or Group
- position: Array - format Position (for Position3D --> PositionATL needs to be used.)
- Return Value:
- Nothing
Examples
Additional Information
- See also:
- doMoveaddWaypoint
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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Notes
Bottom Section
Categories:
- Scripting Commands
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Command Group: Unit Control
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Global Effect
- Scripting Commands OFP 1.99
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters
- Command Group: Waypoints