currentWeaponMode: Difference between revisions

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| Returns current weapon mode of unit's weapon. Result can be: "Single", "Burst", "FullAuto", "manual", "player" |= Description
| Returns current weapon mode of unit's weapon. Result can be: "Single", "Burst", "FullAuto", "manual", "player"
 
{{warning|This command will return 0 [[Number]] if given object is a vehicle instead of a person.}} |= Description
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Revision as of 05:24, 5 December 2016

Hover & click on the images for description

Description

Description:
Returns current weapon mode of unit's weapon. Result can be: "Single", "Burst", "FullAuto", "manual", "player"
This command will return 0 Number if given object is a vehicle instead of a person.
Groups:
Uncategorised

Syntax

Syntax:
currentWeaponMode gunner
Parameters:
gunner: Object
Return Value:
String

Examples

Example 1:
_weaponMode = currentWeaponMode player;
Example 2:
_weaponMode = currentWeaponMode gunner vehicle player;

Additional Information

See also:
SWITCHWEAPONcurrentWeapon

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section

Posted on September 27, 2014 - 18:20 (UTC)
Pierre MGI
- Be careful using this in script. This function returns these strings but also:
- 0 if unit is in a vehicle (pax),
- absolutely nothing if AH-99 helo driver or all weapons removed,
- "truckhorn2" if Hunter driver...
Absolutely nothing means: if you use a hint to display the returned value, you obtain absolutely no text,no black box, no error! Hint isn't displayed and there is no error in rpt file with compile preprocessFileLineNumbers. On the other hand, returned value 0 when unit is pax of a vehicle, could lead to a variable error type if your script is waiting for a string.