BIS fnc curatorObjectEdited: Difference between revisions
Jump to navigation
Jump to search
m (GVI 1.00 --> 1.16 http://dev.arma3.com/post/spotrep-00023 (It's Zeus update, obvious)) |
(page filling) |
||
Line 1: | Line 1: | ||
{{Function|= Comments | {{Function|= Comments | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| | | a3 |= Game name | ||
|1.16|= Game version | |1.16|= Game version | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| | | Code executed when curator object is edited (i.e., moved or rotated). When a soldier or a vehicle is moved high above ground, create a parachute for them.|= Description | ||
____________________________________________________________________________________________ | |||
| [module, object] call [[BIS_fnc_curatorObjectEdited]] |= Syntax | |||
|p1= module: [[Object]] - [[Curator]] module|= Parameter 1 | |||
|p2= object: [[Object]] - Object which was edited|= Parameter 2 | |||
| [[Boolean]] |= Return value | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| < | |x1= <code>[ module_curator, someObject ] [[call]] [[BIS_fnc_curatorObjectEdited]];</code> |= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| | | [[Curator]]|= See also | ||
}} | }} | ||
<h3 style="display:none">Notes</h3> | <h3 style="display:none">Notes</h3> | ||
<dl class="command_description"> | <dl class="command_description"> |
Revision as of 20:23, 29 May 2018
Description
- Description:
- Code executed when curator object is edited (i.e., moved or rotated). When a soldier or a vehicle is moved high above ground, create a parachute for them.
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [module, object] call BIS_fnc_curatorObjectEdited
- Parameters:
- module: Object - Curator module
- object: Object - Object which was edited
- Return Value:
- Boolean
Examples
- Example 1:
[ module_curator, someObject ] call BIS_fnc_curatorObjectEdited;
Additional Information
- See also:
- Curator
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
[[Category:Introduced with a3 version 1.16]][[ Category: a3: New Functions | BIS FNC CURATOROBJECTEDITED]][[ Category: a3: Functions | BIS FNC CURATOROBJECTEDITED]]