disableCollisionWith: Difference between revisions
Jump to navigation
Jump to search
(Added explanations about locality) |
No edit summary |
||
Line 51: | Line 51: | ||
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]] | ||
<!-- CONTINUE Notes --> | |||
<dl class="command_description"> | |||
<dd class="notedate">Posted on April 4, 2015 - 11:47 (UTC)</dd> | |||
<dt class="note">[[User:Ranwer|Ranwer]]</dt> | |||
<dd class="note"> | |||
disableCollisionWith is basically a script that when you apply it to an object, your unit can go through it like a ghost. | |||
However, if you wish the object to be solid again, you may wish to use the | |||
'''enableCollisionWith'''. | |||
An example for this is: | |||
//name of unit in editor such as player1 | |||
//name of object in editor such as barrel1 | |||
barrel1 disableCollisionWith player1; | |||
//to make the barrel solid again, do this as vice versa if you know what your doing! | |||
barrel1 enableCollisionWith player1 | |||
On a side note: this can come in handy a lot if you want a unit to sit on the back of a car or on top of a container | |||
</dd> | |||
</dl> | |||
<!-- DISCONTINUE Notes --> |
Revision as of 12:47, 4 April 2015
Description
- Description:
- Disable collision between vehicles. This commmand doesn't disable collision between PhysX objects.
- Groups:
- Uncategorised
Syntax
- Syntax:
- vehicle disableCollisionWith vehicle
- Parameters:
- vehicle: Object
- vehicle: Object
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- enableCollisionWith
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on April 4, 2015 - 11:47 (UTC)
- Ranwer
- disableCollisionWith is basically a script that when you apply it to an object, your unit can go through it like a ghost. However, if you wish the object to be solid again, you may wish to use the enableCollisionWith. An example for this is: //name of unit in editor such as player1 //name of object in editor such as barrel1 barrel1 disableCollisionWith player1; //to make the barrel solid again, do this as vice versa if you know what your doing! barrel1 enableCollisionWith player1 On a side note: this can come in handy a lot if you want a unit to sit on the back of a car or on top of a container