ropeCreate: Difference between revisions
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Doesn't work well for towing vehicles on the ground.<br> | Doesn't work well for towing vehicles on the ground.<br> | ||
Their wheels don't turn freely | Their wheels don't turn freely and have a LOT of friction. You'll most likely end up flipping the vehicle over if you try to tow it.<br> | ||
<br> | <br> | ||
Also note that ropes can be destroyed/cut by shooting at them. | Also note that ropes can be destroyed/cut by shooting at them. |
Revision as of 15:59, 8 November 2014
Description
- Description:
- Create a rope.
- Groups:
- Uncategorised
Syntax
- Syntax:
- ropeCreate [fromObject, fromPoint, toObject, toPoint, segments, (length)]
- Parameters:
- fromObject: Object - object where rope starts and which fly behavior will be affected
- fromPoint: Array or String - specifies where on the object the rope should start, either a string (name of memory point) or an array of three numbers (vector in model coordinates).
- toObject: Object - object which is automatically attached to other side of rope (can be objNull, rope will stay with free end)
- toPoint: Array or String - specifies where on the object the rope should finish, either a string (name of memory point) or an array of three numbers (vector in model coordinates)
- segments: Number - define number of segments to be created
- length (Optional): Number - optional, rope length in meters
- Return Value:
- Object
Alternative Syntax
- Syntax:
- ropeCreate [fromObject, fromPoint, lenght, (segments, unroll)];
- Parameters:
- fromObject: Object - object where rope starts and which fly behavior will be affected
- fromPoint: Array or String - specifies where on the object the rope should start, either a string (name of memory point) or an array of three numbers (vector in model coordinates)
- segments: Number - define number of rope segments
- length (Optional): Number - optional, rope length
- unroll (Optional): Boolean - true if rope starts at one place and falls down unrolling itself, false to create it already in full length (default: false)
- Return Value:
- Object
Examples
- Example 1:
myRope = ropeCreate [vehicle player, "slingload0", myCargo, [0, 0, 0], 10];
- Example 2:
myRope = ropeCreate [vehicle player, "fastrope0", 10, 10, true];
- Example 3:
myRope = ropeCreate [veh1, [0,0,-2], veh2, [0,0,0], 10]//A3 1.34
Additional Information
- See also:
- ropeDestroyropeDetachropeSetCargoMassropescanSlingLoadenableRopeAttachgetSlingLoadropeAttachedObjectsropeAttachToropeLengthropeUnwoundropeAttachedToropeAttachEnabledropeCutropeEndPositionropeUnwind
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on November 8, 2014 - 14:57 (UTC)
- Tajin
-
Doesn't work well for towing vehicles on the ground.
Their wheels don't turn freely and have a LOT of friction. You'll most likely end up flipping the vehicle over if you try to tow it.
Also note that ropes can be destroyed/cut by shooting at them.
Categories:
- Scripting Commands
- Introduced with Take On Helicopters version 1.00
- Take On Helicopters: New Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands Take On Helicopters
- Scripting Commands Arma 3
- Take On Helicopters: New Scripting Commands List