setOwner: Difference between revisions
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| From server machine, change the ownership of an object to a given client. Returns true if locality was changed. |= Description | | From server machine, change the ownership of an object to a given client. Returns [[true]] if locality was changed. |= Description | ||
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|x1= < | |x1= <code>_someObject [[setOwner]] 12;</code> |= Example 1 | ||
|x2= < | |x2= <code>_someObject [[setOwner]] ([[owner]] _playerObject);</code> |= Example 2 | ||
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Revision as of 19:29, 7 January 2015
Description
- Description:
- From server machine, change the ownership of an object to a given client. Returns true if locality was changed.
- Groups:
- Uncategorised
Syntax
- Syntax:
- object setOwner clientID
- Parameters:
- object: Object -
- clientID: Number - clientID of the new owner
- Return Value:
- Boolean
Examples
Additional Information
- See also:
- owner
Notes
-
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Notes
Bottom Section
- Posted on January 7, 2015 - 18:28 (UTC)
- Killzone Kid
- The ownership can only be given from server to client. For some reason the server cannot return ownership back with this command.
Categories:
- Scripting Commands
- Introduced with Arma 2: Operation Arrowhead version 1.62
- Arma 2: Operation Arrowhead: New Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Command Group: Uncategorised
- ArmA 2 OA: New Scripting Commands List
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters
- Command Group: Multiplayer