getDir: Difference between revisions
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Waffle SS. (talk | contribs) m (global args) |
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| ofp |= Game name | | ofp |= Game name | ||
|1.00|= Game version | |1.00|= Game version | ||
|arg= global|= Arguments in MP | |||
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Revision as of 22:50, 7 July 2015
Description
- Description:
- Returns the unit heading in the range from 0 to 360.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
_degrees = getDir player
Additional Information
- See also:
- getDirVisualdirection
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on October 23, 2013
- AgentRev
-
Be careful when using this command in conjunction with BIS_fnc_rotateVector2D; the latter rotates vectors counterclockwise (mathematically correct), while getDir returns a clockwise angle.
To counter this, simply negate the output of getDir:[[0,1,0], -(getDir _object)] call BIS_fnc_rotateVector2D;
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Command Group: Object Information
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters