ctrlAddEventHandler: Difference between revisions
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Killzone Kid (talk | contribs) |
Killzone Kid (talk | contribs) (processing order) |
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| Add an event handler ([[User Interface Event Handlers]]) to the given control. Returns id of the handler or -1 when failed. |= Description | | Add an event handler ([[User Interface Event Handlers]]) to the given control. Returns id of the handler or -1 when failed.<br><br> | ||
'''NOTE:''' Control EHs are processed in reversed order, i.e. last added: first, first added: last. So if you have an override it should be set up in the 1st added EH. |= Description | |||
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Revision as of 16:43, 28 November 2015
Description
- Description:
- Add an event handler (User Interface Event Handlers) to the given control. Returns id of the handler or -1 when failed.
NOTE: Control EHs are processed in reversed order, i.e. last added: first, first added: last. So if you have an override it should be set up in the 1st added EH. - Groups:
- Uncategorised
Syntax
- Syntax:
- control ctrlAddEventHandler [handler,function]
- Parameters:
- control: Control
- [handler,function]: Array
- handler: String - handler name
- function: String or Code - script
- Return Value:
- Number
Examples
- Example 1:
_map ctrlAddEventHandler ["draw","_this call BIS_fnc_strategicMapOpen_draw"];
- Example 2:
_map ctrlAddEventHandler ["draw",{hintSilent str _this}];
Additional Information
Notes
-
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Notes
- Posted on October 30, 2013 - 11:14
- Killzone_Kid
- As of Arma 3 v1.05.111658 ctrlAddEventHandler and displayAddEventHandler support script Code in addition to String [1]