preloadSound: Difference between revisions

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(example)
m (template:command argument fix)
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| Makes sure that a sound can start playing without any delay once it is needed. Command works in Arma 3, but might not be implemented in earlier Arma installments. |= Description
| Makes sure that a sound can start playing without any delay once it is needed. Command works in Arma 3, but might not be implemented in earlier Arma installments. |DESCRIPTION=
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| '''preloadSound''' soundName |= Syntax
| '''preloadSound''' soundName |SYNTAX=


|p1= soundName: [[String]] |= Parameter 1
|p1= soundName: [[String]] |PARAMETER1=


| [[Boolean]] |= Return value
| [[Boolean]] |RETURNVALUE=
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|x1= <code>{
|x1= <code>{
[[waitUntil]] {[[preloadSound]] _x};
[[waitUntil]] {[[preloadSound]] _x};
} [[forEach]] [[getArray]] ([[missionConfigFile]] >> "CfgSounds" >> "sounds");</code> |= Example 1
} [[forEach]] [[getArray]] ([[missionConfigFile]] >> "CfgSounds" >> "sounds");</code> |EXAMPLE1=
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| [[preloadTitleRsc]] |= See also
| [[preloadTitleRsc]] |SEEALSO=


}}
}}

Revision as of 14:44, 7 April 2019

-wrong parameter ("Arma") defined!-1.00
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Description

Description:
Makes sure that a sound can start playing without any delay once it is needed. Command works in Arma 3, but might not be implemented in earlier Arma installments.
Groups:
Uncategorised

Syntax

Syntax:
preloadSound soundName
Parameters:
soundName: String
Return Value:
Boolean

Examples

Example 1:
{ waitUntil {preloadSound _x}; } forEach getArray (missionConfigFile >> "CfgSounds" >> "sounds");

Additional Information

See also:
preloadTitleRsc

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

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