BIS fnc traceBullets: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
No edit summary
mNo edit summary
Line 61: Line 61:
<dt class="note">[[User:Benargee|Benargee]]</dt>
<dt class="note">[[User:Benargee|Benargee]]</dt>
<dd class="note">
<dd class="note">
( 1.40)Shooting bullets over water will show wavy lines that move with motion of the waves. This is probably due to using the wrong getPos variants when drawing 3D lines.
(A3 1.40)Shooting bullets over water will show wavy lines that move with motion of the waves. This is probably due to using the wrong getPos variants when drawing 3D lines.
</dd>
</dd>
</dl>
</dl>
<!-- DISCONTINUE Notes -->
<!-- DISCONTINUE Notes -->

Revision as of 00:26, 27 March 2015


Hover & click on the images for description

Description

Description:
/*

	Description:
	Visualizes bullet trajectories.
	NOTE: Currently works only for player in a single instance

	Parameter(s):
		0: OBJECT - unit who's bullets will be visualized
		1: (Optional) NUMBER - max trajectories (default 10)

	Returns:
	Nothing
*/

(Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki)
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
Syntax needed
Return Value:
Return value needed

Examples

Example 1:
[player] spawn BIS_fnc_traceBullets;
Example 2:
[player, 20] spawn BIS_fnc_traceBullets;
Example 3:
[player, 0] spawn BIS_fnc_traceBullets; //remove bullet tracing

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section

Posted on March 26, 2015 - 23:25 (UTC)
Benargee
(A3 1.40)Shooting bullets over water will show wavy lines that move with motion of the waves. This is probably due to using the wrong getPos variants when drawing 3D lines.