BIS fnc traceBullets: Difference between revisions
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<dt class="note">[[User:Benargee|Benargee]]</dt> | <dt class="note">[[User:Benargee|Benargee]]</dt> | ||
<dd class="note"> | <dd class="note"> | ||
(A3 1.40)Shooting bullets over water will show wavy lines that move with motion of the waves. This is probably due to using the wrong getPos variants when drawing 3D lines. | (A3 1.40) | ||
*Shooting bullets over water will show wavy lines that move with motion of the waves. This is probably due to using the wrong getPos variants when drawing 3D lines. | |||
*This function can only be used on one shooter in a single instance. If you want to use it on another shooter, you need to restart the mission. | |||
</dd> | </dd> | ||
</dl> | </dl> | ||
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Revision as of 00:28, 27 March 2015
Description
- Description:
/* Description: Visualizes bullet trajectories. NOTE: Currently works only for player in a single instance Parameter(s): 0: OBJECT - unit who's bullets will be visualized 1: (Optional) NUMBER - max trajectories (default 10) Returns: Nothing */
(Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki)- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Example 1:
[player] spawn BIS_fnc_traceBullets;
- Example 2:
[player, 20] spawn BIS_fnc_traceBullets;
- Example 3:
[player, 0] spawn BIS_fnc_traceBullets; //remove bullet tracing
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on March 26, 2015 - 23:25 (UTC)
- Benargee
-
(A3 1.40)
- Shooting bullets over water will show wavy lines that move with motion of the waves. This is probably due to using the wrong getPos variants when drawing 3D lines.
- This function can only be used on one shooter in a single instance. If you want to use it on another shooter, you need to restart the mission.