deleteGroup – Talk
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Killzone Kid (talk | contribs) (→group auto becoming null: new section) |
Killzone Kid (talk | contribs) |
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Line 8: | Line 8: | ||
</dd> | </dd> | ||
</dl> | </dl> | ||
I have prepared a simple demonstration of a group getting autodeleted: | |||
<code>[] spawn { | |||
_group = group player; | |||
hint str [_group, group player]; //[B Alpha 1-1,B Alpha 1-1] | |||
sleep 1; | |||
[player] join grpNull; //leave current group | |||
hint str [_group, group player]; //[<NULL-group>,B Alpha 1-2] | |||
};</code> | |||
Have you got an example to support your claim? [[User:Killzone Kid|Killzone Kid]] ([[User talk:Killzone Kid|talk]]) 13:09, 1 April 2015 (CEST) |
Revision as of 12:09, 1 April 2015
group auto becoming null
- Posted on March 31, 2015 - 14:58 (UTC)
- Rickb
- the green box above is wrong. GROUPS DO NOT GET DELETED AUTOMATICALLY IN ARMA3 IF EMPTY. you still have to delete manually. it does work this way: {if (count units _x==0) then {deleteGroup _x}} forEach allGroups; ..my experience..
I have prepared a simple demonstration of a group getting autodeleted:
[] spawn {
_group = group player;
hint str [_group, group player]; //[B Alpha 1-1,B Alpha 1-1]
sleep 1;
[player] join grpNull; //leave current group
hint str [_group, group player]; //[<NULL-group>,B Alpha 1-2]
};
Have you got an example to support your claim? Killzone Kid (talk) 13:09, 1 April 2015 (CEST)