disableCollisionWith: Difference between revisions
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<!-- CONTINUE Notes --> | <!-- CONTINUE Notes --> | ||
<dl class="command_description"> | <dl class="command_description"> | ||
<dd class="notedate">Posted on April 4, 2015 - | <dd class="notedate">Posted on April 4, 2015 - 12:03 (UTC)</dd> | ||
<dt class="note">[[User:Ranwer|Ranwer]]</dt> | <dt class="note">[[User:Ranwer|Ranwer]]</dt> | ||
<dd class="note"> | <dd class="note"> | ||
disableCollisionWith is basically a script that when you apply it to an object, and your unit can go through it like a ghost. However, if you wish the object to be solid again, you may wish to use the '''enableCollisionWith'''. | |||
disableCollisionWith is basically a script that when you apply it to an object, your unit can go through it like a ghost. | <br> | ||
An example for this is: | |||
However, if you wish the object to be solid again, you may wish to use the | <code>//name of unit in editor such as player1 | ||
'''enableCollisionWith'''. | |||
An example for this is: | |||
//name of unit in editor such as player1 | |||
//name of object in editor such as barrel1 | //name of object in editor such as barrel1 | ||
Line 74: | Line 67: | ||
//to make the barrel solid again, do this as vice versa if you know what your doing! | //to make the barrel solid again, do this as vice versa if you know what your doing! | ||
barrel1 enableCollisionWith player1 </code> | barrel1 enableCollisionWith player1 </code> | ||
On a side note: this can come in handy a lot if you want a unit to sit on the back of a car or on top of a container | On a side note: this can come in handy a lot if you want a unit to sit on the back of a car or on top of a container | ||
</dd> | </dd> | ||
</dl> | </dl> | ||
<!-- DISCONTINUE Notes --> | <!-- DISCONTINUE Notes --> |
Revision as of 16:07, 4 April 2015
Description
- Description:
- Disable collision between vehicles. This commmand doesn't disable collision between PhysX objects.
- Groups:
- Uncategorised
Syntax
- Syntax:
- vehicle disableCollisionWith vehicle
- Parameters:
- vehicle: Object
- vehicle: Object
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- enableCollisionWith
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on April 4, 2015 - 12:03 (UTC)
- Ranwer
-
disableCollisionWith is basically a script that when you apply it to an object, and your unit can go through it like a ghost. However, if you wish the object to be solid again, you may wish to use the enableCollisionWith.
An example for this is://name of unit in editor such as player1 //name of object in editor such as barrel1 barrel1 disableCollisionWith player1; //to make the barrel solid again, do this as vice versa if you know what your doing! barrel1 enableCollisionWith player1
On a side note: this can come in handy a lot if you want a unit to sit on the back of a car or on top of a container