cutObj: Difference between revisions
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m (restored sytle of optional parameter) |
m (removed the array-Parameter because all the elements in the array are specified) |
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|p1= layer: (optional): [[Number]] - This parameter is only available in Arma 2. Omit it for earlier versions. It defines the layer in which the effect is shown, where 0 is the back most. |= Parameter 1 | |p1= layer: (optional): [[Number]] - This parameter is only available in Arma 2. Omit it for earlier versions. It defines the layer in which the effect is shown, where 0 is the back most. |= Parameter 1 | ||
|p2= | |p2= name: [[String]] - the className of the object |= Parameter 3 | ||
|p3= | |p3= type: [[String]] - one of "PLAIN", "PLAIN DOWN", "BLACK", "BLACK FADED", "BLACK OUT", "BLACK IN", "WHITE OUT" and "WHITE IN". See [[Title Effect Type]]s for more information about these values. |= Parameter 4 | ||
|p4 | |p4= speed: (optional): [[Number]] - time is seconds, in which the object will be faded in. If no speed is given, 1 is assumed. |= Parameter 5 | ||
| [[Nothing]] |= Return value | | [[Nothing]] |= Return value |
Revision as of 16:22, 23 April 2015
Description
- Description:
- Display an object defined in the mission's description.ext, the campaign's description.ext or the global resource.cpp.
- Groups:
- Uncategorised
Syntax
- Syntax:
- layer cutObj [name, type, speed]
- Parameters:
- layer: (optional): Number - This parameter is only available in Arma 2. Omit it for earlier versions. It defines the layer in which the effect is shown, where 0 is the back most.
- name: String - the className of the object
- type: String - one of "PLAIN", "PLAIN DOWN", "BLACK", "BLACK FADED", "BLACK OUT", "BLACK IN", "WHITE OUT" and "WHITE IN". See Title Effect Types for more information about these values.
- speed: (optional): Number - time is seconds, in which the object will be faded in. If no speed is given, 1 is assumed.
- Return Value:
- Nothing
Examples
- Example 1:
cutObj ["TVSet","PLAIN"]; cutObj ["TVSet","PLAIN",2]
- Example 2:
2 cutObj ["TVSet","PLAIN",2];
Additional Information
Notes
-
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Only post proven facts here! Add Note
Notes
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Local Effect
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Command Group: Interaction
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters