setNameSound: Difference between revisions

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| [[nameSound]] |= SEEALSO  
| [[nameSound]], [[name], [[setName]] |= SEEALSO  


|  |= MPBEHAVIOUR  
|  |= MPBEHAVIOUR  

Revision as of 09:05, 25 April 2015

{{Command|= Comments ____________________________________________________________________________________________

| arma3 |= Game name

|1.02|= Game version ____________________________________________________________________________________________

| Sets the nameSound of a person. |= Description ____________________________________________________________________________________________

| person setNameSound name |= Syntax

|p1= person: Object |= Parameter 1 |p2= name: String |= Parameter 2 | Nothing |= RETURNVALUE


|x1= unit1 setNameSound "dixon";|= EXAMPLE1 |x2= unit1 setNameSound ""; // will reset to default behaviour|= EXAMPLE2

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| nameSound, [[name], setName |= SEEALSO

| |= MPBEHAVIOUR ____________________________________________________________________________________________ }}

Notes

Posted on September 19, 2013
kylania
nameSound can be any preset BIS recorded name value. By default units will be called out in voice by their number. By using nameSound you can call them out by name using the following values: Default: Armstrong Nichols Tanny Frost Lacey Larkin Kerry Jackson Miller McKendrick Levine Reynolds BLUFOR: Adams Bennett Campbell Dixon Everett Franklin Givens Hawkins Lopez Martinez OConnor Ryan Patterson Sykes Taylor Walker OPFOR: Amin Masood Fahim Habibi Kushan Jawadi Nazari Siddiqi Takhtar Wardak Yousuf INDEPENDENT: Anthis Costa Dimitirou Elias Gekas Kouris Leventis Markos Nikas Nicolo Panas Petros Rosi Samaras Stavrou Thanos Vega CODE NAMES: Ghost Stranger Fox Snake Razer Jester Nomad Viper Korneedler
Posted on December 22, 2013 - 19:08 (UTC)
Lou Montana
setting an incorrect value like "0" or "randomString" will remove the callsign (" /* 2, */ fall back")

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