preloadCamera: Difference between revisions

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Should be used before any abrupt camera change/cut.
Should be used before any abrupt camera change/cut.


Returns true once all data is ready. |= Description
Returns true once all data is ready. |DESCRIPTION=
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| '''preloadCamera''' position|= Syntax
| '''preloadCamera''' position|SYNTAX=


|p1= position: [[Array]] - format [[Position]] |= Parameter 1
|p1= position: [[Array]] - format [[Position]] |PARAMETER1=


| [[Boolean]] |= Return value
| [[Boolean]] |RETURNVALUE=
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|x1= <code>[[waitUntil]] {[[preloadCamera]] [[markerPos]] "cam_location_2"};</code> |= Example 1
|x1= <code>[[waitUntil]] {[[preloadCamera]] [[markerPos]] "cam_location_2"};</code> |EXAMPLE1=
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| [[camPreload]],[[camPreloaded]]  |= See also
| [[camPreload]],[[camPreloaded]]  |SEEALSO=


}}
}}

Revision as of 14:44, 7 April 2019

-wrong parameter ("Arma") defined!-1.00
Hover & click on the images for description

Description

Description:
Preload all textures and models around given Position to avoid visual artifacts after camera is moved. Should be used before any abrupt camera change/cut. Returns true once all data is ready.
Groups:
Uncategorised

Syntax

Syntax:
preloadCamera position
Parameters:
position: Array - format Position
Return Value:
Boolean

Examples

Example 1:
waitUntil {preloadCamera markerPos "cam_location_2"};

Additional Information

See also:
camPreloadcamPreloaded

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

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