addMagazineGlobal: Difference between revisions
Jump to navigation
Jump to search
Killzone Kid (talk | contribs) (description see also) |
Killzone Kid (talk | contribs) No edit summary |
||
Line 48: | Line 48: | ||
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Broken Scripting Commands|{{uc:{{PAGENAME}}}}]] |
Revision as of 18:21, 29 May 2015
Description
- Description:
- Adds a magazine to the unit. Note: You may create invalid combinations by adding more magazines than the free space in unit's inventory allows. When doing so, application behaviour is undefined.
- Groups:
- Uncategorised
Syntax
- Syntax:
- unit addMagazineGlobal magazineName
- Parameters:
- unit: Object
- magazineName: String
- Return Value:
- Nothing
Examples
- Example 1:
player addMagazineGlobal "30Rnd_65x39_caseless_mag";
Additional Information
- See also:
- addMagazineaddMagazine_arrayaddMagazinesaddMagazineCargoaddMagazineCargoGlobaladdMagazinePooladdMagazineTurretaddMagazineAmmoCargo
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note