selectBestPlaces: Difference between revisions
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''precision'' seems to have range 0 - 100. At very low values the command is extremely slow. 100 makes it quite fast. It looks like ''precision'' is some kind of grid search size. Large chunks make the search faster but less accurate. <br><br> | ''precision'' seems to have range 0 - 100. At very low values the command is extremely slow. 100 makes it quite fast. It looks like ''precision'' is some kind of grid search size. Large chunks make the search faster but less accurate. <br><br> | ||
Resulting array is [] | Resulting array is [] if ''sourcesCount'' is 0 or '' expression'' is "". In all other cases it seems Result will be array of array of the set count. The sole indication of successful search is ''expressionResult'' value when it is > 0. | ||
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Revision as of 14:37, 15 June 2015
Description
- Description:
- Find the places with the maximum value of expression in the given area. Places can be on water. Results are sorted by value.
- Groups:
- Uncategorised
Syntax
- Syntax:
- selectBestPlaces [position, radius, expression, precision, sourcesCount]
- Parameters:
- [position, radius, expression, precision, sourcesCount]: Array -
- position: Object, Position3D or Position2D
- radius: Number
- expression: String
- precision: Number
- sourcesCount: Number - max results to return
- Return Value:
- Array - in Format [[position: Position2D, expressionResult: Number], ...]
Examples
- Example 1:
myPlaces = selectBestPlaces [position player, 50, "meadow + 2*hills", 1, 5];
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on Jul 17, 2010 - 18:39
- Rübe
- see http://forums.bistudio.com/showthread.php?t=93897 for some more information (though neither official, nor complete). The most important information is the list of useable keywords for the expression which is: forest, trees, meadow, hills, houses, sea, night, rain, windy and deadBody. The keyword will be replaced by the actual value at the given sample position and thus the expression gets evaluated. For example the following expression (which returns high values in forest) "forest + trees - meadow - houses - (10 * sea)" might be transformed to 0 + 0.1 - 0.7 - 0 - (10 * 0) which is - with it's result of -0.6 - not in the forest, though there are some tree(s) around. You get the idea.
Also note that you may aswell check such an expression value at a single position by passing a low radius and a sourceCount of 1, which is often just as useful as retrieving multiple (and already sorted) positions.
Also do not underestimate the keywords night, rain or windy, for if you couple them with the other keywords, you can easily get a highly dynamic system at a very low cost. (this, btw., is how animals "choose" where and when to spawn) - Posted on Apr 3, 2014 - 16:10
- ffur2007slx2_5
-
In ArmA3 ver 1.14 Two new expressions are available: waterDepth(0-1) and camDepth(0-1), along with three simple operators: interpolate, randomGen and factor that can be used together with expressions. E.g.
p = selectBestPlaces [ position player, 500, "(2 * (waterDepth interpolate [1,16,0,1]) * ((0.1+houses factor [0.1,0.8]) * (randomGen 1 + houses)))", 1, 1];
Algorithm randomGen:randomGen A(number): randomly generate a float number from 0 - A
Algorithm factor:A(number) factor [p,q] = p< A <q: [(A -p)/(q-p)]
Algorithm interpolate:A(number) interpolate [p,q,r,s] = A <=p:r A >=q:s p< A <q: [(A -p)/(q-p)]*(s-r) +r
Bottom Section
- Posted on June 15, 2015 - 13:27 (UTC)
- Killzone Kid
-
precision seems to have range 0 - 100. At very low values the command is extremely slow. 100 makes it quite fast. It looks like precision is some kind of grid search size. Large chunks make the search faster but less accurate.
Resulting array is [] if sourcesCount is 0 or expression is "". In all other cases it seems Result will be array of array of the set count. The sole indication of successful search is expressionResult value when it is > 0.