Fairytale: Difference between revisions
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[[category: Projects]] | [[category: Projects]] | ||
[[Category:Before Flashpoint]] | |||
[http://www.bistudio.com/fairytale/ Fairytale] is a project from back in the days when Maruk was still a little Maruk. The story is about a girl called Nastya growing up in a family composed of her biological father, and a stepmother/sister. | [http://www.bistudio.com/fairytale/ Fairytale] is a project from back in the days when Maruk was still a little Maruk. The story is about a girl called Nastya growing up in a family composed of her biological father, and a stepmother/sister. |
Revision as of 11:10, 30 June 2006
Fairytale is a project from back in the days when Maruk was still a little Maruk. The story is about a girl called Nastya growing up in a family composed of her biological father, and a stepmother/sister.
The non-biological mother and sister try to supress Nastya, by shoving all the possible work on her, like cleaning, cooking, and taking care of animals. Realisticly, playing trough the eyes of Natasha in the campaign, you have to do exactly these shores. (Unlike VBS1, there is no VFS1 to be used for training)
The campaign features static landscapes with viewdistances of up to two hundred meters.The point-and-click interface leads you along talking animals, to tough pitchfork jobs (force feedback joysticks are not supported), and a variety of interactive AI.
A more detailed review is unavailable, because the Demo software crashed on the writer's PC after a while. (Bis has no plans for a patch)
Improvements over flashpoint:
-Talking to NPC's
-better collision detection
-hand-to-hand weapons, like pitchforks, and cooking pots.
-Ambient wildlife
System Requirements: Windows 98/ME/2000 Pentium 166 MHz 32 MB RAM CD-ROM x8 2 MB graphic card Sound Card