addMagazineTurret: Difference between revisions
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Killzone Kid (talk | contribs) (see also) |
Badguy360th (talk | contribs) m (type: changed "weaponName" in first parameter to "magazineName") |
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|p1= vehicle: [[Object]] |= Parameter 1 | |p1= vehicle: [[Object]] |= Parameter 1 | ||
|p2= [ | |p2= [magazineName, turretPath]: [[Array]] |= Parameter 2 | ||
|p3= magazineName: [[String]] |= Parameter 3 | |p3= magazineName: [[String]] |= Parameter 3 | ||
|p4= turretPath: [[Array]] |= Parameter 4 | |p4= turretPath: [[Array]] |= Parameter 4 |
Revision as of 07:58, 2 September 2015
Description
- Description:
- Adds a magazine to the turret. Use turret path [-1] for driver's turret. Note: you may create invalid combinations by using this function, for example by adding 20 grenades. When doing so, application behaviour is undefined.
- Groups:
- Uncategorised
Syntax
- Syntax:
- vehicle addMagazineTurret [magazineName, turretPath]
- Parameters:
- vehicle: Object
- [magazineName, turretPath]: Array
- magazineName: String
- turretPath: Array
- Return Value:
- Nothing
Examples
- Example 1:
_tank addMagazineTurret ["SmokeLauncherMag",[0,0]];
- Example 2:
_tank addMagazineTurret ["20Rnd_120mmSABOT_M1A2",[0]];
Additional Information
- See also:
- addMagazineGlobaladdMagazineloadMagazineaddMagazine_arrayaddMagazinesaddMagazineCargoaddMagazineCargoGlobaladdMagazinePoolmagazinesTurretremoveMagazinesTurretremoveMagazineTurretweaponsTurretaddMagazineAmmoCargoaddWeaponTurretremoveWeaponTurretturretLocal
Notes
-
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Notes
Bottom Section
Categories:
- Scripting Commands
- Introduced with Arma 2: Operation Arrowhead version 1.52
- Arma 2: Operation Arrowhead: New Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Global Effect
- ArmA 2 OA: New Scripting Commands List
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters