isWeaponDeployed: Difference between revisions
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m (format) |
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<dd class="note"> | <dd class="note"> | ||
You can force a unit out of bipod or resting with: | You can force a unit out of bipod or resting with: | ||
<code>_unit playMove "";</code> | <code>_unit [[playMove]] "";</code> | ||
</dd> | </dd> | ||
</dl> | </dl> | ||
<!-- DISCONTINUE Notes --> | <!-- DISCONTINUE Notes --> |
Revision as of 05:39, 13 September 2016
Description
- Description:
- Returns true if weapon is currently deployed.
- Groups:
- Uncategorised
Syntax
- Syntax:
- isWeaponDeployed unit
- Parameters:
- unit: Object
- Return Value:
- Boolean
Examples
- Example 1:
_dep = isWeaponDeployed player;
Additional Information
- See also:
- isWeaponRested
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on July 1, 2015 - 16:44 (UTC)
- AgentRevolution
-
You can force a unit out of bipod or resting with:
_unit playMove "";