lifeState: Difference between revisions

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| Returns the life state of the given unit.
| Returns the life state of the given unit. Can be one of:


Can be one of:
'''(Pre-Arma 3)'''
*"ALIVE"
*"ALIVE"
*"DEAD"
*"DEAD"
*"DEAD-RESPAWN"
*"DEAD-RESPAWN"
*"DEAD-SWITCHING"
*"DEAD-SWITCHING"
*"ASLEEP" (''pre-Arma 3'')
*"ASLEEP"
*"UNCONSCIOUS"
*"UNCONSCIOUS"
*"INJURED" (''Arma 3 only'')


Since Arma 3 "ASLEEP" is removed and "INJURED" is added. [[lifeState]] seems to change to "INJURED" when [[damage]] aliveUnit <nowiki>>=</nowiki> 0.1 (0.1 seems to be the value defined in config under "InjuredTreshold"). |= Description
'''(Arma 3)'''
*"HEALTHY"
*"DEAD"
*"DEAD-RESPAWN"
*"DEAD-SWITCHING"
*"INCAPACITATED"
*"INJURED"
 
In Arma 3 [[lifeState]] seems to change to "INJURED" when [[damage]] aliveUnit <nowiki>>=</nowiki> 0.1 (0.1 seems to be the value defined in config under "InjuredTreshold"). |= Description


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Revision as of 20:36, 12 November 2015

Hover & click on the images for description

Description

Description:
Returns the life state of the given unit. Can be one of: (Pre-Arma 3)
  • "ALIVE"
  • "DEAD"
  • "DEAD-RESPAWN"
  • "DEAD-SWITCHING"
  • "ASLEEP"
  • "UNCONSCIOUS"
(Arma 3)
  • "HEALTHY"
  • "DEAD"
  • "DEAD-RESPAWN"
  • "DEAD-SWITCHING"
  • "INCAPACITATED"
  • "INJURED"
In Arma 3 lifeState seems to change to "INJURED" when damage aliveUnit >= 0.1 (0.1 seems to be the value defined in config under "InjuredTreshold").
Groups:
Uncategorised

Syntax

Syntax:
lifeState unit
Parameters:
unit: Object
Return Value:
String

Examples

Example 1:
_ls = lifeState loon;

Additional Information

See also:
setUnconscious

Notes

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Only post proven facts here! Add Note

Notes

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