lifeState: Difference between revisions
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| Returns the life state of the given unit. | | Returns the life state of the given unit. Can be one of: | ||
'''(Pre-Arma 3)''' | |||
*"ALIVE" | *"ALIVE" | ||
*"DEAD" | *"DEAD" | ||
*"DEAD-RESPAWN" | *"DEAD-RESPAWN" | ||
*"DEAD-SWITCHING" | *"DEAD-SWITCHING" | ||
*"ASLEEP" | *"ASLEEP" | ||
*"UNCONSCIOUS" | *"UNCONSCIOUS" | ||
'''(Arma 3)''' | |||
*"HEALTHY" | |||
*"DEAD" | |||
*"DEAD-RESPAWN" | |||
*"DEAD-SWITCHING" | |||
*"INCAPACITATED" | |||
*"INJURED" | |||
In Arma 3 [[lifeState]] seems to change to "INJURED" when [[damage]] aliveUnit <nowiki>>=</nowiki> 0.1 (0.1 seems to be the value defined in config under "InjuredTreshold"). |= Description | |||
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Revision as of 20:36, 12 November 2015
Description
- Description:
- Returns the life state of the given unit. Can be one of:
(Pre-Arma 3)
- "ALIVE"
- "DEAD"
- "DEAD-RESPAWN"
- "DEAD-SWITCHING"
- "ASLEEP"
- "UNCONSCIOUS"
- "HEALTHY"
- "DEAD"
- "DEAD-RESPAWN"
- "DEAD-SWITCHING"
- "INCAPACITATED"
- "INJURED"
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
_ls = lifeState loon;
Additional Information
- See also:
- setUnconscious
Notes
-
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Only post proven facts here! Add Note