lifeState: Difference between revisions

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| Returns the life state of the given unit. Can be one of:
| Returns the life state of the given unit. Can be one of:<br>
 
<br>
'''(Pre-Arma 3)'''
'''(Pre-Arma 3)'''
*"ALIVE"
*"ALIVE"
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*"ASLEEP"
*"ASLEEP"
*"UNCONSCIOUS"
*"UNCONSCIOUS"
 
<br>
'''(Arma 3)'''
'''(Arma 3)'''
*"HEALTHY"
*"HEALTHY"
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*"INCAPACITATED"
*"INCAPACITATED"
*"INJURED"
*"INJURED"
 
<br>
In Arma 3 [[lifeState]] seems to change to "INJURED" when [[damage]] aliveUnit <nowiki>>=</nowiki> 0.1 (0.1 seems to be the value defined in config under "InjuredTreshold"). |= Description
In Arma 3 [[lifeState]] seems to change to "INJURED" when [[damage]] aliveUnit <nowiki>>=</nowiki> 0.1 (0.1 seems to be the value defined in config under "InjuredTreshold"). |= Description



Revision as of 20:37, 12 November 2015

Hover & click on the images for description

Description

Description:
Returns the life state of the given unit. Can be one of:

(Pre-Arma 3)
  • "ALIVE"
  • "DEAD"
  • "DEAD-RESPAWN"
  • "DEAD-SWITCHING"
  • "ASLEEP"
  • "UNCONSCIOUS"

(Arma 3)
  • "HEALTHY"
  • "DEAD"
  • "DEAD-RESPAWN"
  • "DEAD-SWITCHING"
  • "INCAPACITATED"
  • "INJURED"

In Arma 3 lifeState seems to change to "INJURED" when damage aliveUnit >= 0.1 (0.1 seems to be the value defined in config under "InjuredTreshold").
Groups:
Uncategorised

Syntax

Syntax:
lifeState unit
Parameters:
unit: Object
Return Value:
String

Examples

Example 1:
_ls = lifeState loon;

Additional Information

See also:
setUnconscious

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

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