setCurrentChannel: Difference between revisions

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<!-- CONTINUE Notes -->
<dl class="command_description">
<dd class="notedate">Posted on December 9, 2015 - 16:45 (UTC)</dd>
<dt class="note">[[User:Commy2|Commy2]]</dt>
<dd class="note">
This command can be used together with custom radio channels, but an offset of 5 must be added to the index from radioChannelCreate.
<code>_index = radioChannelCreate [[1, 0, 0, 1], "Custom Channel 1", "%UNIT_NAME", [player]];
setCurrentChannel (_index + 5);
</code>
</dd>
</dl>
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Revision as of 17:45, 9 December 2015

-wrong parameter ("a3") defined!-[[:Category:Introduced with a3 version 1.42|1.42]]
Hover & click on the images for description

Description

Description:
Sets given channel as current channel. Returns true on success. Channel / Number correspondence:
  • 0 - Global
  • 1 - Side
  • 2 - Command
  • 3 - Group
  • 4 - Vehicle
  • 5 - Direct
Groups:
Uncategorised

Syntax

Syntax:
setCurrentChannel channel
Parameters:
channel: Number
Return Value:
Boolean

Examples

Example 1:
_isset = setCurrentChannel 5;

Additional Information

See also:
getPlayerChannelcurrentChannelenableChannel

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

[[Category:Introduced with a3 version 1.42]][[ Category: a3: New Scripting Commands | SETCURRENTCHANNEL]][[ Category: a3: Scripting Commands | SETCURRENTCHANNEL]]

Notes

Bottom Section

Posted on December 9, 2015 - 16:45 (UTC)
Commy2
This command can be used together with custom radio channels, but an offset of 5 must be added to the index from radioChannelCreate. _index = radioChannelCreate [[1, 0, 0, 1], "Custom Channel 1", "%UNIT_NAME", [player]]; setCurrentChannel (_index + 5);