Eden Editor: Entity Placing: Difference between revisions

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New '''assets''' can be added to the scenario by placing them. Once added, they become editable '''entities'''.
New '''assets''' can be added to the scenario by placing them. Once added, they become editable '''entities'''.


[[File:3den assetBrowser.jpg|right]]
 
All available assets can be previewed in the [[Eden_Editor:_Asset_Browser|asset browser]]. They are divided by type and its specific sub-type. They are further sorted into categories. Assets themselves are represented by an icon.
All available assets can be previewed in the [[Eden_Editor:_Asset_Browser|asset browser]]. They are divided by type and its specific sub-type. They are further sorted into categories. Assets themselves are represented by an icon.
<br style="clear:both" />
[[File:3den assetBrowser.jpg|center]]
 


[[File:3den assetSearch.jpg|right]]
You can quickly search for the desired asset name. Switching between types and sub-types will not erase the search field.
You can quickly search for the desired asset name. Switching between types and sub-types will not erase the search field.
<br style="clear:both" />
[[File:3den assetSearch.jpg|center]]
 


[[File:3den placeClick.gif|right]]
To place an entity, click the '''Left Mouse Button''' on its name in the asset browser, and then click the '''Left Mouse Button''' on the desired position in the view. The entity will be selected afterwards and you can interact with it (e.g., give it [[Eden_Editor:_Waypoint|waypoints]] or delete it).
To place an entity, click the '''Left Mouse Button''' on its name in the asset browser, and then click the '''Left Mouse Button''' on the desired position in the view. The entity will be selected afterwards and you can interact with it (e.g., give it [[Eden_Editor:_Waypoint|waypoints]] or delete it).
<br style="clear:both" />
[[File:3den placeClick.gif|center]]
 


[[File:3den placeDrag.gif|right]]
Alternatively, you can place an entity by '''dragging''' it from the asset browser to the desired position in the view.
Alternatively, you can place an entity by '''dragging''' it from the asset browser to the desired position in the view.
<br style="clear:both" />
[[File:3den placeDrag.gif|center]]
 


[[File:3den placeMulti.gif|right]]
To place multiple entities in a row, '''hold Ctrl''' while placing an entity. It will preserve the placing operation, so you can continue adding more entities.
To place multiple entities in a row, '''hold Ctrl''' while placing an entity. It will preserve the placing operation, so you can continue adding more entities.
<br style="clear:both" />
[[File:3den placeMulti.gif|center]]
 


By default, vehicles are placed with crew inside. To add an empty vehicle, '''hold Alt''' while placing it.
By default, vehicles are placed with crew inside. To add an empty vehicle, '''hold Alt''' while placing it.
 
[[File:3den placeEmpty.gif|center]]
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[[Category:Eden Editor|Entity Placing]]
[[Category:Eden Editor|Entity Placing]]
[[Category:Eden Editor: Editing|Entity Placing]]
[[Category:Eden Editor: Editing|Entity Placing]]

Revision as of 16:20, 10 February 2016

New assets can be added to the scenario by placing them. Once added, they become editable entities.


All available assets can be previewed in the asset browser. They are divided by type and its specific sub-type. They are further sorted into categories. Assets themselves are represented by an icon.

3den assetBrowser.jpg


You can quickly search for the desired asset name. Switching between types and sub-types will not erase the search field.

3den assetSearch.jpg


To place an entity, click the Left Mouse Button on its name in the asset browser, and then click the Left Mouse Button on the desired position in the view. The entity will be selected afterwards and you can interact with it (e.g., give it waypoints or delete it).

3den placeClick.gif


Alternatively, you can place an entity by dragging it from the asset browser to the desired position in the view.

3den placeDrag.gif


To place multiple entities in a row, hold Ctrl while placing an entity. It will preserve the placing operation, so you can continue adding more entities.

3den placeMulti.gif


By default, vehicles are placed with crew inside. To add an empty vehicle, hold Alt while placing it.

3den placeEmpty.gif