set3DENMissionAttributes: Difference between revisions
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| [[Bool]] - [[true]] if the value was set |= RETURNVALUE | | [[Bool]] - [[true]] if the value was set |= RETURNVALUE | ||
|x1= <code>set3DENMissionAttributes <nowiki>[[</nowiki>"Multiplayer","respawn",3],["Multiplayer","respawnDelay",10]];</code> | |x1= <code>[[set3DENMissionAttributes]] <nowiki>[[</nowiki>"Multiplayer","respawn",3],["Multiplayer","respawnDelay",10]];</code> | ||
Set respawn type to 3 and respawn delay to 10 seconds |= EXAMPLE1 | Set respawn type to 3 and respawn delay to 10 seconds |= EXAMPLE1 | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ |
Revision as of 13:36, 19 September 2016
Description
- Description:
- Set scenario attributes.
An attribute is identified by its property (data when it's engine-drive attribute) value in config. For the list of all attributes with their properties, see Setting Attributes. - Groups:
- Uncategorised
Syntax
- Syntax:
- set3DENMissionAttributes [[<section>,<class1>,<value1>], ..., [<section >,<classN>,<valueN>]]
- Parameters:
- section: String - attribute section
- class: String - attribute name
- value: Any - new attribute value
- Return Value:
- Bool - true if the value was set
Examples
- Example 1:
set3DENMissionAttributes [["Multiplayer","respawn",3],["Multiplayer","respawnDelay",10]];
Set respawn type to 3 and respawn delay to 10 seconds
Additional Information
- See also:
- get3DENMissionAttribute
Notes
-
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Notes