playMove: Difference between revisions
Jump to navigation
Jump to search
m (formatted notes) |
Killzone Kid (talk | contribs) (removed playgesture from see also) |
||
Line 27: | Line 27: | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| [[playMoveNow]], [[switchMove]], [[playAction]], [[playActionNow | | [[playMoveNow]], [[switchMove]], [[playAction]], [[playActionNow]] |= See also | ||
}} | }} |
Revision as of 16:49, 25 June 2017
Description
- Description:
- When used on person, smooth transition to given move will be done.
List of moves in ArmA 2
List of moves in Armed Assault
List of moves in Operation Flashpoint: Resistance - Groups:
- Uncategorised
Syntax
- Syntax:
- unitName playMove moveName
- Parameters:
- unitName: Object
- moveName: String
- Return Value:
- Nothing
Examples
- Example 1:
soldierOne playMove "Stand"
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Unknown
- For an immediate transition use switchMove. This command must be executed after mission start. If you place it into init.sqs / init.sqf or in the Init field of some unit, it will not work. Just add a little delay (~0.001) and then place the command.
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Global Effect
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters