nil: Difference between revisions
Jump to navigation
Jump to search
Posted on April 08, 2016 - 21:35 (UTC)
Pierre MGI
To illustrate Mikero's comment:
Destroying a variable doesn't mean the engine "reset" the "container" of the value. For example, just test:
No edit summary |
No edit summary |
||
Line 71: | Line 71: | ||
</dd> | </dd> | ||
</dl> | </dl> | ||
<dd class="notedate">Posted on April 08, 2016 - 21:35 (UTC)</dd> | |||
<dt class="note">'''[[User:Pierre MGI|Pierre MGI]]'''<dd class="note"> | |||
To illustrate Mikero's comment: | |||
Destroying a variable doesn't mean the engine "reset" the "container" of the value. For example, just test: | |||
<code> | |||
0 = [] spawn { | |||
while {true} do { | |||
sleep 0.5; | |||
if (isNil "my_var") then {my_var = player addAction ["useless action", {}]}; | |||
player removeAction my_var; | |||
hintSilent format ["%1", my_var]; | |||
my_var = nil; | |||
}} | |||
</code> | |||
Container my_var is still incremented, even if value my_var is voided. | |||
</dd> | |||
<!-- DISCONTINUE Notes --> | <!-- DISCONTINUE Notes --> | ||
}} | }} |
Revision as of 00:37, 9 April 2016
Description
- Description:
- Nil value. This value can be used to undefine existing variables.
- Groups:
- Uncategorised
Syntax
- Syntax:
- nil
- Return Value:
- Void
Examples
- Example 1:
variableToDestroy = nil;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Mikero
- Note that ArrayName = nil destroys the arrayNAME not the array content. Array content is 'destroyed' when no more ArrayNames refer to the content.
- Worldeater
- Never ever assign a value to nil! Doing so creates a global variable with the same name that overrides the "command" nil: foo = "foo"; nil = "bar"; foo = nil; hint foo; // displays "bar"
Bottom Section
- Posted on September 25, 2014 - 09:50 (UTC)
- Kenoxite
-
While isNil isn't available in OFP/CWA you can easily emulate it with something like this:
_nil = format["%1",_nilstring]; ?(format["%1",foo]==_nil): foo = "Hello World!"
0 = [] spawn {
while {true} do {
sleep 0.5;
if (isNil "my_var") then {my_var = player addAction ["useless action", {}]};
player removeAction my_var;
hintSilent format ["%1", my_var];
my_var = nil;
}}
Container my_var is still incremented, even if value my_var is voided.
}}
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters
- Command Group: Variables