setUnitTrait: Difference between revisions
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| Enables or disables a trait or alters a trait of the given unit. Custom trait can only be a [[Bool|bool]].<br /><br /> | | Enables or disables a trait or alters a trait of the given unit. Custom trait can only be a [[Bool|bool]].<br /><br /> | ||
Default traits are:<br /><br /> | Default traits are:<br /><br /> | ||
medic (bool)<br /> | |||
engineer (bool)<br /> | |||
explosiveSpecialist (bool)<br /> | |||
camouflageCoef (scalar)<br /> | |||
audibleCoef (scalar)<br /> | |||
loadCoef (scalar)<br /> | |||
Revision as of 21:08, 15 April 2016
Description
- Description:
- Enables or disables a trait or alters a trait of the given unit. Custom trait can only be a bool.
Default traits are:
medic (bool)
engineer (bool)
explosiveSpecialist (bool)
camouflageCoef (scalar)
audibleCoef (scalar)
loadCoef (scalar) - Groups:
- Uncategorised
Syntax
- Syntax:
- unit setUnitTrait [skill_name, value, isCustom]
- Parameters:
- skill_name: String - Name of the skill
- value: Position - Where the shape will be created
- isCustom: Bool - Must be set to true in case of custom
- Return Value:
- Nothing
Examples
- Example 1:
player setUnitTrait ["Medic", 1];
Additional Information
- See also:
- getUnitTrait
Notes
-
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