setUnitTrait: Difference between revisions

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(Changed description of parameter 2 and changed value in the example to bool)
(added UAVHacker trait (tested and works in 1.58))
Line 7: Line 7:
engineer (bool)<br />
engineer (bool)<br />
explosiveSpecialist (bool)<br />
explosiveSpecialist (bool)<br />
UAVHacker (bool)<br />
camouflageCoef (scalar)<br />
camouflageCoef (scalar)<br />
audibleCoef (scalar)<br />
audibleCoef (scalar)<br />

Revision as of 21:40, 26 April 2016

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Description

Description:
Enables or disables a trait or alters a trait of the given unit. Custom trait can only be a bool.

Default traits are:

medic (bool)
engineer (bool)
explosiveSpecialist (bool)
UAVHacker (bool)
camouflageCoef (scalar)
audibleCoef (scalar)
loadCoef (scalar)
Groups:
Uncategorised

Syntax

Syntax:
unit setUnitTrait [skill_name, value, isCustom]
Parameters:
skill_name: String - Name of the skill
value: Bool or Number - Value (see above)
isCustom: Bool - Must be set to true in case of custom
Return Value:
Nothing

Examples

Example 1:
player setUnitTrait ["Medic",true];

Additional Information

See also:
getUnitTrait

Notes

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Notes

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