setUnitTrait: Difference between revisions
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(Changed description of parameter 2 and changed value in the example to bool) |
(added UAVHacker trait (tested and works in 1.58)) |
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Line 7: | Line 7: | ||
engineer (bool)<br /> | engineer (bool)<br /> | ||
explosiveSpecialist (bool)<br /> | explosiveSpecialist (bool)<br /> | ||
UAVHacker (bool)<br /> | |||
camouflageCoef (scalar)<br /> | camouflageCoef (scalar)<br /> | ||
audibleCoef (scalar)<br /> | audibleCoef (scalar)<br /> |
Revision as of 21:40, 26 April 2016
Description
- Description:
- Enables or disables a trait or alters a trait of the given unit. Custom trait can only be a bool.
Default traits are:
medic (bool)
engineer (bool)
explosiveSpecialist (bool)
UAVHacker (bool)
camouflageCoef (scalar)
audibleCoef (scalar)
loadCoef (scalar) - Groups:
- Uncategorised
Syntax
- Syntax:
- unit setUnitTrait [skill_name, value, isCustom]
- Parameters:
- skill_name: String - Name of the skill
- value: Bool or Number - Value (see above)
- isCustom: Bool - Must be set to true in case of custom
- Return Value:
- Nothing
Examples
- Example 1:
player setUnitTrait ["Medic",true];
Additional Information
- See also:
- getUnitTrait
Notes
-
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