getUnitTrait: Difference between revisions
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Default traits are:<br /><br /> | Default traits are:<br /><br /> | ||
audibleCoef (scalar)<br /> | |||
camouflageCoef (scalar)<br /> | |||
engineer (bool)<br /> | engineer (bool)<br /> | ||
explosiveSpecialist (bool)<br /> | explosiveSpecialist (bool)<br /> | ||
loadCoef (scalar)<br /> | |||
medic (bool)<br /> | |||
UAVHacker (bool)<br /> | |||
|= Description | |||
|unit '''getUnitTrait''' skill_name |= Syntax | |unit '''getUnitTrait''' skill_name |= Syntax | ||
|p1= Unit: [[Object]] |= Parameter 1 | |p1= Unit: [[Object]] |= Parameter 1 |
Revision as of 10:52, 19 July 2016
Description
- Description:
- Gets the current value of a trait of the given unit.
Default traits are:
audibleCoef (scalar)
camouflageCoef (scalar)
engineer (bool)
explosiveSpecialist (bool)
loadCoef (scalar)
medic (bool)
UAVHacker (bool) - Groups:
- Uncategorised
Syntax
- Syntax:
- unit getUnitTrait skill_name
- Parameters:
- Unit: Object
- skill_name: String - Name of the skill
- Return Value:
- Bool or Scalar - Value of the trait
Examples
- Example 1:
player getUnitTrait "Medic";
Additional Information
- See also:
- setUnitTrait
Notes
-
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