currentThrowable: Difference between revisions
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m (template:command argument fix) |
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| '''currentThrowable''' player |= Syntax | | '''currentThrowable''' player |= Syntax | ||
|p1= player: [[Object]] -|= | |p1= player: [[Object]] -|PARAMETER1= | ||
| [[Array]] in format [<magazineClassName>, <muzzleClassName>, [<magazineId>, <creatorId>]]|= | | [[Array]] in format [<magazineClassName>, <muzzleClassName>, [<magazineId>, <creatorId>]]|RETURNVALUE= | ||
|x1= <code>[[currentThrowable]] [[player]]; //["SmokeShellGreen","SmokeShellGreenMuzzle",[1.00002e+007,0]]</code>|= | |x1= <code>[[currentThrowable]] [[player]]; //["SmokeShellGreen","SmokeShellGreenMuzzle",[1.00002e+007,0]]</code>|EXAMPLE1= | ||
|x2= <code>_ct = [[currentThrowable]] [[player]]; //["HandGrenade","HandGrenadeMuzzle",[1e+007,0]] | |x2= <code>_ct = [[currentThrowable]] [[player]]; //["HandGrenade","HandGrenadeMuzzle",[1e+007,0]] | ||
_id = (_ct [[select]] 2 [[select]] 0) - 10000000; //18</code>|= | _id = (_ct [[select]] 2 [[select]] 0) - 10000000; //18</code>|EXAMPLE1= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| [[currentWeapon]], [[currentMagazine]], [[currentMuzzle]], [[BIS_fnc_isThrowable]] |= | | [[currentWeapon]], [[currentMagazine]], [[currentMuzzle]], [[BIS_fnc_isThrowable]] |SEEALSO= | ||
| |= | | |MPBEHAVIOUR= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
}} | }} |
Revision as of 10:30, 7 April 2019
Description
- Description:
- Returns currently selected throwable, which will be launched if user presses "G".
Please note: The weapon/magazine id system is W.I.P. and may change without notice. - Groups:
- Uncategorised
Syntax
- Syntax:
- currentThrowable player
- Parameters:
- player: Object -
- Return Value:
- Array in format [<magazineClassName>, <muzzleClassName>, [<magazineId>, <creatorId>]]
Examples
- Example 1:
currentThrowable player; //["SmokeShellGreen","SmokeShellGreenMuzzle",[1.00002e+007,0]]
- Example 2:
_ct = currentThrowable player; //["HandGrenade","HandGrenadeMuzzle",[1e+007,0]] _id = (_ct select 2 select 0) - 10000000; //18
Additional Information
Notes
-
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