setVehicleCargo: Difference between revisions
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(Added unloading examples per https://forums.bistudio.com/topic/191678-vehicle-in-vehicle-transport-feedback/page-5#entry3056397) |
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|x1= Blackfish with no vehicle cargo loaded | |x1= Blackfish with no vehicle cargo loaded | ||
<code>_success = blackfish setVehicleCargo offroad; //true | <code>_success = blackfish [[setVehicleCargo]] offroad; //true | ||
</code> |= Example 1 | </code> |= Example 1 | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|x2= Blackfish with full cargo already loaded | |x2= Blackfish with full cargo already loaded | ||
<code>_success = blackfish setVehicleCargo offroad; //false | <code>_success = blackfish [[setVehicleCargo]] offroad; //false | ||
</code> |= Example 2 | </code> |= Example 2 | ||
__________________________ | __________________________ | ||
|x3= Unload specific loaded vehicle | |x3= Unload specific loaded vehicle | ||
<code>_success = objNull setVehicleCargo offroad; | <code>_success = [[objNull]] [[setVehicleCargo]] offroad; | ||
</code> |= Example 3 | </code> |= Example 3 | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|x4= Unload all vehicles | |x4= Unload all vehicles | ||
<code>_success = blackfish setVehicleCargo objNull; | <code>_success = blackfish [[setVehicleCargo]] [[objNull]]; | ||
</code> |= Example 4 | </code> |= Example 4 | ||
__________________________________________________________________ | __________________________________________________________________ |
Revision as of 05:19, 20 September 2016
Description
- Description:
- Load cargo vehicle inside vehicle if possible, returns bool based on whether the vehicle was able to be loaded. Can also be used to unload a specific loaded vehicle or all loaded vehicles.
- Multiplayer:
- -
- Groups:
- Uncategorised
Syntax
- Syntax:
- vehicle setVehicleCargo cargo
- Parameters:
- vehicle: Object
- cargo: Object
- Return Value:
- Boolean - whether the vehicle was able to be loaded
Examples
- Example 1:
- Blackfish with no vehicle cargo loaded
_success = blackfish setVehicleCargo offroad; //true
- Example 2:
- Blackfish with full cargo already loaded
_success = blackfish setVehicleCargo offroad; //false
- Example 3:
- Unload specific loaded vehicle
_success = objNull setVehicleCargo offroad;
- Example 4:
- Unload all vehicles
_success = blackfish setVehicleCargo objNull;
Additional Information
- See also:
- Vehicle in Vehicle Transport canVehicleCargo enableVehicleCargo getVehicleCargo isVehicleCargo vehicleCargoEnabled
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Bottom Section
- Posted on July 4, 2016 - 18:46 (UTC)
- ImperialAlex
- From biforums: "objnull setVehicleCargo cargo vehicle - will unload specific loaded vehicle" and "transporting vehicle setVehicleCargo objnul - unload all vehicles"