customRadio: Difference between revisions
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<dl class="command_description"> | |||
<dd class="notedate">Posted on December 3, 2016 - 21:35 (UTC)</dd> | |||
<dt class="note">[[User:Killzone Kid|Killzone Kid]]</dt> | |||
<dd class="note"> | |||
To transmit user custom sounds (see [[Multiplayer_Custom_Sounds_Tutorial]]), prefix the full filename including file extension with #. For example if there is a custom user sound file called <tt>MySound.ogg</tt>, to play it on the radio use: | |||
<code>[[player]] [[customRadio]] [1, "#MySound.ogg"];</code> | |||
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</dl> | |||
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Revision as of 22:38, 3 December 2016
Description
- Description:
- Sends the message to the custom radio channel. The message is defined in the description.ext file or radio protocol.
- Groups:
- Uncategorised
Syntax
- Syntax:
- unit customRadio [channel, message]
- Parameters:
- unit: Object
- [channel, message]: Array
- channel: Number - custom radio channel id returned by radioChannelCreate command
- message: String
- Return Value:
- Nothing
Examples
- Example 1:
_soldierOne customRadio [1, "WordEnemy"];
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on December 3, 2016 - 21:35 (UTC)
- Killzone Kid
-
To transmit user custom sounds (see Multiplayer_Custom_Sounds_Tutorial), prefix the full filename including file extension with #. For example if there is a custom user sound file called MySound.ogg, to play it on the radio use:
player customRadio [1, "#MySound.ogg"];