customRadio: Difference between revisions

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<dl class="command_description">
<dd class="notedate">Posted on December 3, 2016 - 21:35 (UTC)</dd>
<dt class="note">[[User:Killzone Kid|Killzone Kid]]</dt>
<dd class="note">
To transmit user custom sounds (see [[Multiplayer_Custom_Sounds_Tutorial]]), prefix the full filename including file extension with #. For example if there is a custom user sound file called <tt>MySound.ogg</tt>, to play it on the radio use:
<code>[[player]] [[customRadio]] [1, "#MySound.ogg"];</code>
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Revision as of 22:38, 3 December 2016

Hover & click on the images for description

Description

Description:
Sends the message to the custom radio channel. The message is defined in the description.ext file or radio protocol.
Groups:
Uncategorised

Syntax

Syntax:
unit customRadio [channel, message]
Parameters:
unit: Object
[channel, message]: Array
channel: Number - custom radio channel id returned by radioChannelCreate command
message: String
Return Value:
Nothing

Examples

Example 1:
_soldierOne customRadio [1, "WordEnemy"];

Additional Information

See also:
radioChannelCreatecustomChatsideRadiogroupRadiovehicleRadioglobalRadiodirectSay

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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Notes

Bottom Section

Posted on December 3, 2016 - 21:35 (UTC)
Killzone Kid
To transmit user custom sounds (see Multiplayer_Custom_Sounds_Tutorial), prefix the full filename including file extension with #. For example if there is a custom user sound file called MySound.ogg, to play it on the radio use: player customRadio [1, "#MySound.ogg"];