isWeaponRested: Difference between revisions
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| Returns true if weapon is currently rested. |= | | Returns true if weapon is currently rested. |DESCRIPTION= | ||
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| [[isWeaponRested]] unit|= | | [[isWeaponRested]] unit|SYNTAX= | ||
|p1= unit: [[Object]] |= | |p1= unit: [[Object]] |PARAMETER1= | ||
| [[Boolean]] |= | | [[Boolean]] |RETURNVALUE= | ||
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|x1= <code>_rest = [[isWeaponRested]] [[player]]; </code> |= | |x1= <code>_rest = [[isWeaponRested]] [[player]]; </code> |EXAMPLE1= | ||
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| [[isWeaponDeployed]] |= | | [[isWeaponDeployed]] |SEEALSO= | ||
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Revision as of 14:42, 7 April 2019
Description
- Description:
- Returns true if weapon is currently rested.
- Groups:
- Uncategorised
Syntax
- Syntax:
- isWeaponRested unit
- Parameters:
- unit: Object
- Return Value:
- Boolean
Examples
- Example 1:
_rest = isWeaponRested player;
Additional Information
- See also:
- isWeaponDeployed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on July 1, 2015 - 16:44 (UTC)
- AgentRevolution
-
You can force a unit out of bipod or resting with:
_unit playMove "";
- Posted on July 12, 2015 - 11:00 (UTC)
- Killzone Kid
-
As of 1.49
isWeaponRested player
is the only current use of this command. You cannot detect remote player and you cannot detect local unit that is not a player. Might as well be a nullar command without argument.