get3DENMissionAttribute: Difference between revisions
Jump to navigation
Jump to search
m (editing note) |
m (template:command argument fix) |
||
Line 13: | Line 13: | ||
| section '''get3DENMissionAttribute''' class |= Syntax | | section '''get3DENMissionAttribute''' class |= Syntax | ||
|p1= section: [[String]] - attribute section |= | |p1= section: [[String]] - attribute section |PARAMETER1= | ||
|p2= class: [[String]] - attribute name |= | |p2= class: [[String]] - attribute name |PARAMETER2= | ||
| [[Anything]] |= | | [[Anything]] |RETURNVALUE= | ||
|x1= <code>[[systemChat]] [[str]] ("Multiplayer" [[get3DENMissionAttribute]] "respawn");</code> |= | |x1= <code>[[systemChat]] [[str]] ("Multiplayer" [[get3DENMissionAttribute]] "respawn");</code> |EXAMPLE1= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| | | | ||
[[set3DENMissionAttributes]] | [[set3DENMissionAttributes]] | ||
|= | |SEEALSO= | ||
| |= | | |MPBEHAVIOUR= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
}} | }} |
Revision as of 10:31, 7 April 2019
Description
- Description:
- Return value of scenario attribute.
- Groups:
- Uncategorised
Syntax
- Syntax:
- section get3DENMissionAttribute class
- Parameters:
- section: String - attribute section
- class: String - attribute name
- Return Value:
- Anything
Examples
- Example 1:
systemChat str ("Multiplayer" get3DENMissionAttribute "respawn");
Additional Information
- See also:
- set3DENMissionAttributes
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on February 26, 2016 - 16:54 (UTC)
- Revo
-
The class names of the vanilla sections are:
- General
- Scenario
- Environment
- Intel
- Multiplayer
- Multiplayer
- Garbage Collection
- GarbageCollection
- Preferences
- Preferences