BIS fnc endMissionServer: Difference between revisions
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Class name of ending defined in CfgDebriefing<br> | Class name of ending defined in CfgDebriefing<br> | ||
Can be custom or one of dynamically calculated ones:<br> | Can be custom or one of dynamically calculated ones:<br> | ||
" | "EveryoneWon" - show "MISSION COMPLETED" to everyone<br> | ||
" | "EveryoneLost" - show "MISSION FAILED" to everyone<br> | ||
"SideScore" - show "YOUR SIDE WON" to side with largest score<br> | "SideScore" - show "YOUR SIDE WON" to side with largest score<br> | ||
"GroupScore" - show "YOUR GROUP WON" to group with largest score<br> | "GroupScore" - show "YOUR GROUP WON" to group with largest score<br> | ||
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<!-- CONTINUE Notes --> | <!-- CONTINUE Notes --> | ||
<!-- DISCONTINUE Notes --> | <!-- DISCONTINUE Notes --> |
Revision as of 13:45, 18 October 2016
Description
- Description:
- Ends the mission properly for all players in a multiplayer environment
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- end type call BIS_fnc_endMissionServer
- Parameters:
- end type: String
Class name of ending defined in CfgDebriefing
Can be custom or one of dynamically calculated ones:
"EveryoneWon" - show "MISSION COMPLETED" to everyone
"EveryoneLost" - show "MISSION FAILED" to everyone
"SideScore" - show "YOUR SIDE WON" to side with largest score
"GroupScore" - show "YOUR GROUP WON" to group with largest score
"PlayerScore" - show "YOUR WON" to player with largest score - Return Value:
- BOOL
Examples
- Example 1:
"SideScore" call BIS_fnc_endMissionServer
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
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