setUnitTrait: Difference between revisions

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|p1= skill_name: [[String]] - Name of the skill |= Parameter 1
|p1= skill_name: [[String]] - Name of the skill |= Parameter 1
|p2= value: [[Bool]] or [[Number]] - Value (see above) |= Parameter 2
|p2= value: [[Bool]] or [[Number]] - Value (see above) |= Parameter 2
|p3= isCustom: [[Bool]] - Must be set to true in case of custom|= Param 3
|p3= isCustom (optional): [[Bool]] - Must be set to [[true]] in case of custom|= Param 3
| Nothing |= RETURNVALUE  
| Nothing |= RETURNVALUE  
|x1= <code>[[player]] [[setUnitTrait]] ["Medic",[[true]]];</code>|= EXAMPLE1  
|x1= <code>[[player]] [[setUnitTrait]] ["Medic",[[true]]];</code>|= EXAMPLE1  

Revision as of 17:13, 9 February 2017

Hover & click on the images for description

Description

Description:
Enables or disables a trait or alters a trait of the given unit. Custom trait can only be a bool.

Default traits are:

audibleCoef (scalar)
camouflageCoef (scalar)
engineer (bool)
explosiveSpecialist (bool)
loadCoef (scalar)
medic (bool)
UAVHacker (bool)
Groups:
Uncategorised

Syntax

Syntax:
unit setUnitTrait [skill_name, value, isCustom]
Parameters:
skill_name: String - Name of the skill
value: Bool or Number - Value (see above)
isCustom (optional): Bool - Must be set to true in case of custom
Return Value:
Nothing

Examples

Example 1:
player setUnitTrait ["Medic",true];

Additional Information

See also:
getUnitTrait

Notes

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Notes

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Posted on April 27, 2016 - 18:12 (UTC)
Revo
The higher the value for the loadCoef the less stamina a unit has. Negative values will dramatically increase the stamina actually to a point where it extends the stamina bar.