enableEnvironment: Difference between revisions
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Killzone Kid (talk | contribs) (alt syntax, see also) |
Killzone Kid (talk | contribs) (see also) |
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____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| [[initAmbientLife]], [[sideAmbientLife]], [[getAllEnvSoundControllers]], [[getEnvSoundController]], [[setSoundEffect]]|= See also | | [[enabledEnvironment]], [[initAmbientLife]], [[sideAmbientLife]], [[getAllEnvSoundControllers]], [[getEnvSoundController]], [[setSoundEffect]]|= See also | ||
}} | }} |
Revision as of 17:31, 6 February 2017
Description
- Description:
- Enable/disable environmental effects: ambient life and/or ambient sound.
- Groups:
- Uncategorised
Syntax
Alternative Syntax
- Syntax:
- enableEnvironment [ambientLife, ambientSound] (Since Arma 3 v1.67)
- Parameters:
- [ambientLife, ambientSound]: Array
- ambientLife: Boolean
- ambientSound: Boolean
- Return Value:
- Nothing
Examples
- Example 1:
enableEnvironment false;
- Example 2:
enableEnvironment [false, true];
Additional Information
- See also:
- enabledEnvironmentinitAmbientLifesideAmbientLifegetAllEnvSoundControllersgetEnvSoundControllersetSoundEffect
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on 28 October, 2013
- Killzone_Kid
-
This command has to be executed after mission start to have an effect. So if you add this command in init.sqf make sure you wait until mission is running:
//init.sqf waitUntil {time > 0}; enableEnvironment false;