enableEnvironment: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
(alt syntax, see also)
(see also)
Line 29: Line 29:
____________________________________________________________________________________________
____________________________________________________________________________________________


| [[initAmbientLife]], [[sideAmbientLife]], [[getAllEnvSoundControllers]], [[getEnvSoundController]], [[setSoundEffect]]|= See also
| [[enabledEnvironment]], [[initAmbientLife]], [[sideAmbientLife]], [[getAllEnvSoundControllers]], [[getEnvSoundController]], [[setSoundEffect]]|= See also


}}
}}

Revision as of 17:31, 6 February 2017

-wrong parameter ("Arma") defined!-1.00
Hover & click on the images for description

Description

Description:
Enable/disable environmental effects: ambient life and/or ambient sound.
Groups:
Uncategorised

Syntax

Syntax:
enableEnvironment enabled
Parameters:
enabled: Boolean
Return Value:
Nothing

Alternative Syntax

Syntax:
enableEnvironment [ambientLife, ambientSound]         (Since Arma 3 v1.67)
Parameters:
[ambientLife, ambientSound]: Array
ambientLife: Boolean
ambientSound: Boolean
Return Value:
Nothing

Examples

Example 1:
enableEnvironment false;
Example 2:
enableEnvironment [false, true];

Additional Information

See also:
enabledEnvironmentinitAmbientLifesideAmbientLifegetAllEnvSoundControllersgetEnvSoundControllersetSoundEffect

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on 28 October, 2013
Killzone_Kid
This command has to be executed after mission start to have an effect. So if you add this command in init.sqf make sure you wait until mission is running: //init.sqf waitUntil {time > 0}; enableEnvironment false;

Bottom Section